// Shear - shear an image by some angle // // Copyright (C) 1997 by Jef Poskanzer . All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // 1. Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // 2. Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS // OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) // HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY // OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF // SUCH DAMAGE. // // Visit the ACME Labs Java page for up-to-date versions of this and other // fine Java utilities: http://www.acme.com/java/ package Acme.JPM.Filters; import java.awt.image.*; /// Shear an image by some angle. //

// Shears an image by the specified angle. // The angle is in degrees (floating point), and measures this: //


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// If the angle is negative, it shears the other way: //

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// The angle should not get too close to 90 or -90, or the resulting // image will be unreasonably wide. Staying between -45 and 45 is best. //

// The shearing is implemented by looping over the source pixels and // distributing fractions to each of the destination pixels. // This has an "anti-aliasing" effect - it avoids jagged edges and similar // artifacts. //

// This filter is fast. //

// Fetch the software.
// Fetch the entire Acme package. public class Shear extends RGBAllFilter { private double angle; /// Constructor. public Shear( ImageProducer producer, double angle ) { super( producer ); this.angle = angle * Math.PI / 180.0; } public void filterRGBAll( int width, int height, int[][] rgbPixels ) { double shearfac = Math.tan( angle ); if ( shearfac < 0.0 ) shearfac = -shearfac; int newWidth = (int) ( height * shearfac + width + 0.999999 ); int[][] newPixels = new int[height][newWidth]; for ( int row = 0; row < height; ++row ) { double new0; if ( angle > 0.0 ) new0 = row * shearfac; else new0 = ( height - row ) * shearfac; int intnew0 = (int) new0; double fracnew0 = new0 - intnew0; double omfracnew0 = 1.0 - fracnew0; for ( int col = 0; col < newWidth; ++col ) newPixels[row][col] = 0x00000000; int preva = 0; int prevr = ( rgbPixels[row][0] >> 16 ) & 0xff; int prevg = ( rgbPixels[row][0] >> 8 ) & 0xff; int prevb = rgbPixels[row][0] & 0xff; for ( int col = 0; col < width; ++col ) { int rgb = rgbPixels[row][col]; int a = ( rgb >> 24 ) & 0xff; int r = ( rgb >> 16 ) & 0xff; int g = ( rgb >> 8 ) & 0xff; int b = rgb & 0xff; newPixels[row][intnew0 + col] = ( (int) ( fracnew0 * preva + omfracnew0 * a ) << 24 ) | ( (int) ( fracnew0 * prevr + omfracnew0 * r ) << 16 ) | ( (int) ( fracnew0 * prevg + omfracnew0 * g ) << 8 ) | ( (int) ( fracnew0 * prevb + omfracnew0 * b ) ); preva = a; prevr = r; prevg = g; prevb = b; } newPixels[row][intnew0 + width] = ( (int) ( fracnew0 * preva ) << 24 ) | ( prevr << 16 ) | ( prevg << 8 ) | prevb; } setPixels( newWidth, height, newPixels ); } // Main routine for command-line interface. public static void main( String[] args ) { if ( args.length != 1 ) usage(); ImageFilterPlus filter = new Shear( null, Integer.parseInt( args[0] ) ); System.exit( ImageFilterPlus.filterStream( System.in, System.out, filter ) ); } private static void usage() { System.err.println( "usage: Shear " ); System.exit( 1 ); } }